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Spoilage (March 2026 - August 2026) - In development
2D doorman sim made in 1.5 quarters by the Video Game Development Club at UC San Diego.
Contribution: Co-Art Lead, art assets, pre-production
Assets contributed: style guides, character sprite sheets, static sprites with states, main gameplay UI asset
Co-Art Lead responsibilities in this project include: attending and helping lead project meetings, organizing the art team and assigning tasks, contributing to the project timeline, communicating with other project leads about deadlines, and providing feedback to those who submit work.
Specifics:
- Art team size was about 30-40 people.
- We had weekly meetings for the general team (around 100 people) and weekly meetings for the project leads.
Planned for Steam release.
Contributions and Process
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